im having alot of trouble with matrices in the maya api. im simply trying to output a matrix that is created from a function within a pluggin im trying to create. the only trouble is, when creating the matrix in the plugin all the values are different. what i have is:
getMatrix = OpenMaya.MMatrix() matrixList:[0.182, -0.963, -0.193, 0.0, 0.925, 0.235, -0.297, 0.0, 0.3329, -0.125, 0.934, 0.0, -2.194, 1.085, 0.058, 1.0] OpenMaya.MScriptUtil().createMatrixFromList(matrixList, WorldNode.getMatrix) newMatrix=block.outputValue(WorldNode.newMatrix) newMatrix.setMMatrix(WorldNode.getMatrix) and whats being produced in maya is a completely different matrix of: [0.0, 1.557, -3689348814741910300.0, -1.866,-0.000, -1.569, 0.000, 0.000,0.000, 1.856, -2.000, 1.610, 3689348814741910300.000, -1.649, 0.000, 0.000] any idea what may cause this?? thanks for any help you might be able to give -- http://groups.google.com/group/python_inside_maya
