Dear All, I am interested in particle systems and want to apply it on the geometry. I found a good example(as library) for processing here http://www.cs.princeton.edu/~traer/physics/
A good start would be to make some similar simple example to understand how I can use maya for generating such stuff http://www.cs.princeton.edu/~traer/physics/cloth/index.html By the way how I can get the list/count of the all vertexes in one mesh object? Thank you in advise! Best Dimitry -- http://groups.google.com/group/python_inside_maya
