Dear All,

I am interested in particle systems and want to apply it on the
geometry.
I found a good example(as library) for processing here
http://www.cs.princeton.edu/~traer/physics/

A good start would be to make some similar simple example to
understand
how I can use maya for generating such stuff
http://www.cs.princeton.edu/~traer/physics/cloth/index.html

By the way how I can get the list/count of the all vertexes in one
mesh object?

Thank you in advise!

Best
Dimitry

-- 
http://groups.google.com/group/python_inside_maya

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