im having problems working out the tangent from the face normal

im using a simple pCube with 6 faces

and running this code
    i = 0
    t = 0
    rot=[]
    while t < 6:
        normal = [normVal[i], normVal[i+1], normVal[i+2]]
        tangent = [0,0,0]
        ro=0
        kRotateOrders = [mApi.MEulerRotation.kXYZ,
mApi.MEulerRotation.kYZX,
                     mApi.MEulerRotation.kZXY,
mApi.MEulerRotation.kXZY,
                     mApi.MEulerRotation.kYXZ,
mApi.MEulerRotation.kZYX,]
        cross = [normal[1]*tangent[2] - normal[2]*tangent[1],
         normal[2]*tangent[0] - normal[0]*tangent[2],
         normal[0]*tangent[1] - normal[1]*tangent[0]]
        tMatrix  = normal+[0]+tangent+[0]+cross+[0,0,0,0,1]
        mMatrix  = mApi.MMatrix()
        mApi.MScriptUtil.createMatrixFromList(tMatrix, mMatrix)
        tmMatrix = mApi.MTransformationMatrix(mMatrix)
        rotate   = tmMatrix.eulerRotation().reorder(kRotateOrders[ro])
        RAD_to_DEG    = (180/math.pi)
        rotation = [rotate[0]*RAD_to_DEG,  rotate[1]*RAD_to_DEG,
        rotate[2]*RAD_to_DEG]
        i = i+1
        t = t+1

        rot.append(rotation[0])
        rot.append(rotation[1])
        rot.append(rotation[2])

this puts the rotation of the normal in degrees, but the lines
attached to these rotations are coming out wrong

is this due to the tangent ive given as 0 0 0 or something else?
if anyone can help me it will be greatly appreciated

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