On Sat, May 8, 2010 at 9:42 PM, Shaun Friedberg (Pyrokinesis) <
[email protected]> wrote:

>  Hello,
>
> I have been recently inspired to learn more about Quaternion’s. I
> understand the basics but I would like to learn more about implementing them
> in context in Python and Maya.
>
> Does anyone know of examples floating around?
>
>
>
> Thanks.
>
> Hey there,

I looked into quaternions about half a year ago, and implemented it for the
first time in Python. I'm thinking about rewriting the code now, but my
first version might be helpful for you to look at. Or use it, either way.

You can probably take the idea and optimise/improve on it, too.

http://pastebin.com/CNQDvqHF

By the way, I really recommend these articles linked in a recent post I
wrote on Stackoverflow:

http://stackoverflow.com/questions/2758501/rotating-in-opengl-relative-to-the-viewport/2758673#2758673

HTH & Have fun,
Xav

(P.S: I'm not too sure if my emails are actually going through. Can someone
reply and let me know? Thanks.)

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to