Ah, gotcha... well, thanks for the info, anyway.

- Paul

On Sat, May 29, 2010 at 10:34 PM, David Shaw <[email protected]> wrote:
> Hey Paul,
>
> To my knowledge the pdb's have only ever been released for that one service
> pack, unfortunately...
>
> They were a separate download link when the service pack came out.
>
> They helped us debug some problems back in that version of maya.
>
> Dave
>
> On Sat, May 29, 2010 at 3:52 AM, Paul Molodowitch <[email protected]>
> wrote:
>>
>> hapgilmore - do you know where exactly those pdbs are located? I'm
>> curious if (perhaps) there's an analogous gdb-compatible symbols table
>> in the linux version...
>>
>> - Paul
>>
>> On Mon, May 24, 2010 at 10:18 PM, Paul Molodowitch <[email protected]>
>> wrote:
>> > Interesting... I never knew they released pdb files.  I'm dealing with
>> > 2011 crashes at the moment, so hopefully they'll release pdbs for that
>> > too at some point... if they haven't already - i'll have to pore over
>> > the devkit more carefully...
>> >
>> > - Paul
>> >
>> > On Mon, May 24, 2010 at 4:13 PM, hapgilmore <[email protected]>
>> > wrote:
>> >> Although we are still using 2009, I debug hard crashes with VS and the
>> >> maya pdb files that were included in the service pack release.  You
>> >> can't get actually get into the maya internal code, but you at least
>> >> get a useful stack.
>> >> I haven't ever debugged a python script related hard-crash this way,
>> >> so YMMV.
>> >>
>> >> On May 13, 11:54 am, Paul Molodowitch <[email protected]> wrote:
>> >>> Hey - I'm having to deal with solving some intermittent hard crashes
>> >>> in Maya
>> >>> 2011, and noticed that it now prints out a c / assembly style
>> >>> stack-trace,
>> >>> and a memory dump.
>> >>>
>> >>> I think some of this may always been saved away somewhere, but now
>> >>> that it's
>> >>> in my face, it got me thinking... has anyone ever been able to make
>> >>> any use
>> >>> of this information,  particularly in a python-ish context?  Ie, been
>> >>> able
>> >>> to pull  any useful information out of it, such as what python call it
>> >>> was
>> >>> in when it crashed? Or even what maya command it may have been
>> >>> running?
>> >>>
>> >>> I can always fall back on spamming a bunch of print statements to nail
>> >>> down
>> >>> where the crash is occurring, but this can be a bit of a pain when (as
>> >>> in
>> >>> this case) the crash isn't happening reliably...
>> >>>
>> >>> Any thoughts / tips people may have had when dealing with similar
>> >>> problems
>> >>> would be useful!
>> >>>
>> >>> - Paul
>> >>>
>> >>> --http://groups.google.com/group/python_inside_maya
>> >>
>> >> --
>> >> http://groups.google.com/group/python_inside_maya
>> >
>>
>> --
>> http://groups.google.com/group/python_inside_maya
>
> --
> http://groups.google.com/group/python_inside_maya

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