Hello all,

I think I have run into a renaming bug/problem or something similar.

When trying to rename an object that has a the same name as another
object in the scene, it results in a problem while renaming.
For example.

# create a simple hierarchy
sp1 = sphere(name = 'childSphere')[0]
sp2 = sphere(name = 'rootSphere')[0]
sp2 | sp1

sp3 = sphere(name = 'childSphere')[0]
sp4 = sphere(name = 'rootSphere')[0]
sp4 | sp3

# get the child object of sphere 4
renSphere = sp4.getChildren()[1]
rename(sp2, 'myName_'+renSphere)

# Result: nt.Transform(u'|childSphere')

now the result should be myName_childSphere
however only the renSphere variable is passed and not the string
infront of it.

I think that this should create a warning but it could also be my
logic failing me here.

Just wanted to point it out.

Kind regards,
Red

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