I didn't know you could provide the attribute as argument to query, because
in the example it only gives the whole node as argument.
Thanks!

On Tue, Aug 31, 2010 at 12:25 AM, damon shelton <[email protected]>wrote:

> import maya.cmds as cmds
>
> cmds.aliasAttr('head_deform.weight[0]', q = True)
>
>
> On Mon, Aug 30, 2010 at 12:55 AM, r4inm4ker <[email protected]> wrote:
>
>> Hi all,
>> I'm using pymel listConnections(s=0,d=1,c=1,p=1)  to get the
>> connection pairs between two nodes. But now I'm facing a problem :
>> some nodes (like blendshape) seem to have alias names for its
>> attribute. For example one of the results when calling the
>> listConnections above was : (Attribute(u'head_deform_l_blink.output'),
>> Attribute(u'head_deform.weight[0]')). Another name for
>> "head_deform.weight[0]" was "head_deform.l_blink", and i'd prefer the
>> latter one for some renaming/mirroring reasons. Interestingly, both
>> mel and maya python listConnections return the name 'l_blink' for that
>> attribute, only pymel returns weight[0]. So is there any command in
>> pymel to convert between those two names?
>>
>> Thanks,
>> Jefri.
>>
>> --
>> http://groups.google.com/group/python_inside_maya
>>
>
>  --
> http://groups.google.com/group/python_inside_maya
>

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