Perfect! :) Thank you, Justin.
-- Alan On Fri, Sep 17, 2010 at 5:34 PM, Justin Rosen <[email protected]> wrote: > check out scriptJob, here's an example using pymel > > import pymel.core as pm > > def newSceneOpenedScriptJob(): > pass > > def sceneOpenedScriptJob(): > pass > > # When a new scene is created (untitled) > pm.scriptJob(event=["NewSceneOpened", newSceneOpenedScriptJob]) > # When an existing scene is opened > pm.scriptJob(event=["SceneOpened", sceneOpenedScriptJob]) > > > On Fri, Sep 17, 2010 at 2:27 PM, Alan Fregtman <[email protected]> > wrote: >> >> Hey guys, >> >> In Soft I can declare all kinds of event callbacks like OnSceneOpen, >> OnSceneClose, OnSceneSave, OnExit, etc. You define a function to run >> when said event triggers. >> >> Does Maya have something around those lines? I'd like to do a >> reference rig update notifier, but I'd like an OnSceneOpen event to >> trigger the notifier check. (I don't want to bundle scripts inside the >> scene, either.) >> >> Any help appreciated. >> Cheers, >> >> -- Alan >> >> -- >> http://groups.google.com/group/python_inside_maya > > -- > http://groups.google.com/group/python_inside_maya -- http://groups.google.com/group/python_inside_maya
