Perfect! :)

Thank you, Justin.

   -- Alan


On Fri, Sep 17, 2010 at 5:34 PM, Justin Rosen <[email protected]> wrote:
> check out scriptJob, here's an example using pymel
>
> import pymel.core as pm
>
> def newSceneOpenedScriptJob():
>     pass
>
> def sceneOpenedScriptJob():
>     pass
>
> # When a new scene is created (untitled)
> pm.scriptJob(event=["NewSceneOpened", newSceneOpenedScriptJob])
> # When an existing scene is opened
> pm.scriptJob(event=["SceneOpened", sceneOpenedScriptJob])
>
>
> On Fri, Sep 17, 2010 at 2:27 PM, Alan Fregtman <[email protected]>
> wrote:
>>
>> Hey guys,
>>
>> In Soft I can declare all kinds of event callbacks like OnSceneOpen,
>> OnSceneClose, OnSceneSave, OnExit, etc. You define a function to run
>> when said event triggers.
>>
>> Does Maya have something around those lines? I'd like to do a
>> reference rig update notifier, but I'd like an OnSceneOpen event to
>> trigger the notifier check. (I don't want to bundle scripts inside the
>> scene, either.)
>>
>> Any help appreciated.
>> Cheers,
>>
>>   -- Alan
>>
>> --
>> http://groups.google.com/group/python_inside_maya
>
> --
> http://groups.google.com/group/python_inside_maya

-- 
http://groups.google.com/group/python_inside_maya

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