(err... that should have read 'area', not 'are'...)

- Paul

On Sat, Oct 2, 2010 at 1:21 PM, Paul Molodowitch <[email protected]> wrote:

> For setAttr, it doesn't create a pynode... but the command is wrapped, so
> it will still be slower than the maya.cmds equivalent.
> In general, though, speed is one are where PyMel still has a lot of room
> for improvement...
>
> - Paul
>
> On Sat, Oct 2, 2010 at 12:29 PM, breeder <[email protected]> wrote:
>
>> Example:
>> import pymel.core as pm
>> pm.setAttr("locator1.tx",5)
>>
>> So , in this example , does pymel use maya.cmds or is actually
>> creating PyNode for "locator1" and than setting attribute???
>>
>>
>>
>>
>> On Oct 2, 8:16 pm, Jo Jürgens <[email protected]> wrote:
>> > A node in maya.cmds is just a text string, while in Python it is a
>> PyNode
>> > instance. Creating all those instances in PyMel does take time. For
>> > operations on large number of items where speed is crucial, I still tend
>> to
>> > use maya.cmds.
>>
>> --
>> http://groups.google.com/group/python_inside_maya
>>
>
>

-- 
http://groups.google.com/group/python_inside_maya

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