Hello all,
Long time since I ve posted and a long time since I ve tackled any API
coding but the pipeline at work could realyl use a tool that revealed
the total texture size of a selected objects shading group. I ve found
the code that does this in C
@
http://media.quilime.com/files/mel/www.ewertb.com/maya_api/How%20do%20I%20find%20the%20file%20texture,%20and%20the%20image%20filepath,%20assigned%20to%20a%20material_.html

 but was wondering af anyone could give any pointers ? Would it be
easier to retrieve them through MImage()  then query their size in
python ?

Thansk in advance y'all !

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