I have had this EXACT same thing happen recently.  RP IK locking when
the joints are straight scrubbing through the timeline.  I fixed it in
the exact same way, as well : set preferred angle to 90 degrees.  I
first tried a slight angle of 1 degree then 30 degrees figuring it
wouldn't matter the actual value.  However, only 90 degrees worked all
the time.

Another clue,though, was that I had an expression controlling the
scale value of the joints in the IK (typical stretchy IK).  This
problem went away when I broke that scale connection.  So, that has
something to do with it, for sure.  My assumption ended up being that
the scale was changing the inputs (joints) to the IK solver thus
triggering a re-initialize process of some kind and when the scene was
scrubbed to a frame where the joints were straight, the solver needed
the preferred angle to know what plane to use.  I have no idea why it
works with 90 degrees and not with 1 degree.

How exactly the preferred angle works is mysterious with this kind of
behavior and since the docs are so light on the subject, we can only
guess.

-TT

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