I ran into something similar and decided to stop for performance reasons.
The factory cmds.nodeType is just so fast that I couldn't rationalize doing
all of this in python.

-Judah


On Fri, Dec 3, 2010 at 4:57 PM, Adam Mechtley <[email protected]>wrote:

> I think part of the problem here is that the "types" recognized in the
> command engine (e.g. listConnections) are somewhat arbitrary. I mean those
> are just sort of "nice names" for some API type, right? One possibility
> would be to write a script that just creates a node of each type and uses
> the nodeType command to populate a "static" dictionary in some module with
> niceName:apiType pairs, assuming you want the same types represented by nice
> names in the command engine. In the case of custom node types (e.g., apiType
> = kPluginDependNode), I think you'd just need to rely on the MTypeID to
> distinguish one from another. I've only ever had to filter custom node types
> in associated custom commands, in which case I just validate the argdata
> using the MTypeID of the object.
>
> On Fri, Dec 3, 2010 at 6:22 PM, Chad Dombrova <[email protected]> wrote:
>
>>
>> hi all,
>> i'm trying to write a function using the maya API that reproduces the
>> behavior of listConnections, and i'm getting tripped up on the type filter.
>>  All of the MIt classes take an MFn::type as a filter, but there seems to be
>> no way lookup an MFn::type given a maya node type name, e.g. "transform" -->
>> kTransform.   worse still, there is not an MFn::type for every node type, so
>> how do i go about searching for a specific custom node?  for example, if
>> someone passes in "myCustomNode" as the type i would imagine i would have to
>> first determine that the MFn::type is kPluginDependNode.  since filtering
>> on kPluginDependNode will include all custom dependency nodes, i would then
>> have to do a post-filter to test the actual node type.  so on top of needing
>> to know how to lookup MFn::types from node types, i also need to maintain a
>> list of all the MFn::types like kPluginDependNode and kPluginDeformNode that
>> will need additional post-filtering.  please tell me there is a better way.
>>
>> -chad
>>
>>
>>
>>
>>
>>  --
>> http://groups.google.com/group/python_inside_maya
>>
>
>  --
> http://groups.google.com/group/python_inside_maya
>

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