I'm working on a custom light and I am not seeing the effects of this light
in my renders. I'm using the C++ API, not python, but if figured this was a
good place to start with such a question.

The node is derived from MPxLocatorNode, and I have added a number of
attributes based on the lightShader sample that ships with Maya's devkit.

When I create the node, it's parented to a transform. I hook this transform
up to the defaultLightSet.
The light shape has a lightData attribute that I have hooked up to the
default node lightList1.
The classification of this node is set in the plugin's initialization
function to "light", which allows Maya to find the node and place it in the
proper places in the UI (multiLister, hyperShade light panel, etc)
In compute, I'm generating an constant "lightIntensity" value and assigning
it to the output datablock.

I'm not seeing anything.

I MUST be missing something. Anyone have any ideas?

thanks for any input,
-Judah

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