Thanks for the link, actually I had already bumped into that one.

So let's recap the issue: if the file path does not lead to an existing 
file, the reference is not created.
This behavior is the same with buildLoadSettings set to True in the 
cmds.file function. And when there is no reference node in the scene, you've 
lost all your data. Too late.

Regarding the callbacks, only MSceneMessage.addCheckFileCallback, 
and MSceneMessage.addCheckCallback can be used, with 
the kBeforeCreateReferenceCheck enum. These callbacks will be triggered 
before reference creation.

If you parse a .ma file, there are at least three lines regarding reference 
creation:
1/ file -rdi 1 -ns "REF_NS" -dr 1 -rfn "REF_NAME" "/path/to/file.ma";
2/ file -r -ns "REF_NS" -dr 1 -rfn "REF_NAME" "/path/to/file.ma";
3/ createNode reference -n "REF_NAME";

The first line does not trigger the remap path popup ("abort..." - "skip" - 
"browse..." buttons). The second one does.
addCheckFileCallback and addCheckCallback are called just before 2/ is 
executed.

If you want to monitor the reference node creation, this step is executed 
after the path check. It's the line 3/. You can have callbacks thanks 
to MDGMessage.addNodeAddedCallback, but it's useless for me.

Among MSceneMessage.addCheckFileCallback and MSceneMessage.addCheckCallback, 
only addCheckFileCallback is relevant here because you can modify the 
MFileObject passed as argument of the callback (by reference).
http://download.autodesk.com/us/maya/2011help/API/class_m_scene_message.html#5e6feb8445b04b7277c0a425a613444f
http://download.autodesk.com/us/maya/2011help/API/class_m_message.html#c9d1a728216d6a9618052ad122710fa8

Note: Don't forget to set retCode to True with 
OpenMaya.MScriptUtil.setBool(retCode, True). The signature of setBool is 
bool& but it seems to accept a bool*

In my particular case, I need the reference node name (rfn) to be able to 
remap the bad path to an existing one. Unfortunately, I have not found a way 
to get this piece of info in a straightforward manner.
I have tried to use the MCommandMessage.addCommandCallback in order to see 
which 2/ "file -r -ns .... " is executed, but the callback is called after 
the addCheckFileCallback.
Of course, the 1/ "file -rdi 1 -ns ... " are executed 
before addCheckFileCallback, and I could assume that 2/ commands will be 
called in the same order than 1/.
Another hack would be to directly parse the .ma file and build a list/dict 
for the list of 2/ command lines.
Then, by incrementing an index for each addCheckFileCallback call, I could 
match the reference name with the corresponding path.

The first solution proposed by Christian is clearly simpler, providing that 
the renaming process is not harmful. Unfortunately I can not overwrite the 
maya files.

I think I'll go with a .ma parsing for 2/ lines & building list of reference 
node name.

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to