Yeah that's sort of my take at this point :(

Just found it extremely odd since it's a pretty basic node and it's been around 
so long

Sent from my iPhone

On Mar 19, 2011, at 20:08, Ofer Koren <[email protected]> wrote:

> From the big pop it makes as soon as I put in the smallest non-zero value, 
> I'd see it's simply buggy...
> 
> - Ofer
> www.mrbroken.com
> 
> 
> On Wed, Mar 16, 2011 at 7:49 PM, Adam Mechtley <[email protected]> 
> wrote:
> I posted this up on tech-artists.org, but I figured someone here may also 
> have an idea (so, my apologies for those of you who will be seeing this 
> twice).
> 
> Briefly, the problem is that I cannot figure out what the aimConstraint's 
> offset attribute is actually doing mathematically. If you look at the Maya 
> documentation, it says:
> 
> Offset 
> Specifies an offset position (translate X, Y, and Z) for the constrained 
> object relative to the target point. Note that the target point is the 
> position of the target object’s rotate pivot, or the average position of the 
> rotate pivots of the target objects. Default values are all 0.
> 
> This is of course rubbish, and the the offset value is in fact some kind of 
> Euler angle offset. On an orientConstraint, for instance, the offset 
> attribute is simply a post-rotation of Euler angles using the rotateOrder of 
> the object being constrained. As such, a constrained object's rotation is 
> something like: worldSpaceConstraintRotation * offsetRotation
> 
> On an aimConstraint, however, you get this result only when the constrained 
> object has a rotateOrder of XYZ. If using any other rotateOrder, you get some 
> other result, and I haven't managed to reverse-engineer it successfully to 
> figure out what's going on. I pasted two short scripts on my tao thread that 
> demonstrate the problem:
> 
> http://tech-artists.org/forum/showthread.php?t=1512
> 
> Thanks in advance for any help anyone can offer!
> -- 
> http://groups.google.com/group/python_inside_maya
> 
> -- 
> http://groups.google.com/group/python_inside_maya

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