I use 're' for reg ex to figure out naming schemas or how to parse the name of selected objects in pymel to determine information. I use 'logging' as well for just about everything. pymel of course.
'pickle' for storing dictionaries of information like skin weights, node settings, and what not. On Tue, Apr 12, 2011 at 5:20 PM, JP <[email protected]> wrote: > I use logging...ummm..everywhere. It's probably my most commonly > imported module. > pyyaml (3rd party) for loading and dumping text into string > attributes, external files, etc. Much more readable than XML. > pygraph (3rd party) is handy for creating directed graphs in Python. > math ...duh... > Maya.OpenMaya - I haven't needed to create much in the way of plugins > (just simple little nodes here and there), but I still use OpenMaya a > great deal. It can be a very powerful scripting weapon for a pretty > broad range of problems. > > That's all I got at the moment :) > > > On Apr 12, 12:13 am, "C. B. Esquire" <[email protected]> wrote: > > Just a generic question, this goes for modeling, texturing, lighting, > > animation, rigging, dynamics, sims, all of it ~ > > > > If you want to go into detail, great, if not just a quick answer is fine. > > What are some of the built-in, and 3rd party python modules you are using > > and for Maya tasks? > > > > PyQt for gui development as an example. > > -- > http://groups.google.com/group/python_inside_maya > -- http://groups.google.com/group/python_inside_maya
