Isn't this c++ code?

On May 4, 12:50 pm, goofoo <[email protected]> wrote:
> Hello. Maya node fluidShape have attribute ouyGrid. What is it and how
> can it be used?
> I have a problem. I take the data from maya fluid container and try to
> render in maya viewport using GPU. Everything works, but the transfer
> of data from maya fluid container in my container is very slow. The
> calculation in maya fluid container is faster than data transfer.
> Why?
> Here is my code:
> //////////////////
> Status volumeNode::compute( const MPlug& plug, MDataBlock& data )
> {
>
>  data.setClean(plug);
>  if (plug == aNeedsCompute)
>  {
> MDataHandle hInFluidMesh = data.inputValue(aInFluidMesh);
> MPlug plugInFluidMesh(thisMObject(), aInFluidMesh);
> MPlugArray plugArr;
> plugInFluidMesh.connectedTo(plugArr, true, false);
> MObject oFluidNode = plugArr[0].node();
> MFnFluid fnFluid(oFluidNode);
>
> float *fDensity = fnFluid.density();
>
> glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 64, 64, 64, GL_RED,
> GL_FLOAT, fDensity);
>
>  return MS::kSuccess;
>  }
>
>  return MS::kUnknownParameter;
>
> }
>
> ////////////////////////////

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