Did you guys were able to create it? If so, wanna share? :)

2011/6/12 <[email protected]>

>   Today's Topic Summary
>
> Group: http://groups.google.com/group/python_inside_maya/topics
>
>    - move brush for artisan? <#1308544d5833da1e_group_thread_0> [3
>    Updates]
>
>   Topic: move brush for 
> artisan?<http://groups.google.com/group/python_inside_maya/t/2d1de9f11fcab765>
>
>    Sebastian Schoellhammer <[email protected]> Jun 12 10:57AM
>    +1200 ^ <#1308544d5833da1e_digest_top>
>
>    Hello,
>
>    it always bugged me that there is no move brush in the Sculpt Geometry
>    tool.
>
>    Looking into it though, making a custom one doesn't look too trivial
>    though.
>    :/
>    Is it even possible? It would be hard to get the direction of the move
>    I
>    suppose..
>
>    Has anybody tried?
>
>    Seb
>
>
>
>
>    Chad Vernon <[email protected]> Jun 11 04:31PM -0700 
> ^<#1308544d5833da1e_digest_top>
>
>    Yes it is possible, I created one. I used a Qt event filter installed
>    on
>    the viewport in order to get a mouse move callback so I could draw the
>    brush
>    whenever the mouse moves. Then you need to keep track of mouse deltas
>    and
>    such and calculate the proper vertex offsets in screen space projected
>    into
>    world space.
>
>    On Sat, Jun 11, 2011 at 3:57 PM, Sebastian Schoellhammer <
>
>
>
>
>    johnvdz <[email protected]> Jun 12 12:09PM +0930 
> ^<#1308544d5833da1e_digest_top>
>
>    Hi Seb i believe your looking for the M3dView API command and also look
>
>    at Ray casting using one of the Intersect commands to get the Start
>    position in 3d Space eg MfnMesh.intersect(). you can get direction from
>
>    the M3dview. then you have to look at the whole tool Context thing..but
>
>    mel Paint tools context is probably a lot easier.
>    i guess though using the standard Movie tool and SoftSelection or "b"
>    is
>    really what your trying to achive but it be nice to have just in the
>    paint tools.
>
>    john
>
>    Chad Vernon wrote:
>
>
>
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