Hi all,

I'm wondering how exactly to do something like this. It's for an animation
that has three rigid bodies in the first part, then has a 4th join in
(appears from the side), then a 5th object joins in. See below.

****

here is a link to a problem that is very similar structurally to what I’m
trying to do: multiple rigid bodies released at different times with
defined initial conditions at the prescribed time of their release.

 Here’s an animation:
http://pyode.sourceforge.net/tutorials/pyode_tut3.avi<redir.aspx?C=b82fff9e4f2e4a30ba8e428e1dba88d2&URL=http%3a%2f%2fpyode.sourceforge.net%2ftutorials%2fpyode_tut3.avi>

 This is the python code (it uses a kinematics provided by pyODE and
graphics by pyOpenGL):
http://pyode.sourceforge.net/tutorials/tutorial3.py<redir.aspx?C=b82fff9e4f2e4a30ba8e428e1dba88d2&URL=http%3a%2f%2fpyode.sourceforge.net%2ftutorials%2ftutorial3.py>

 I want to use the Maya script editor with python script to do largely the
same thing using the Maya’s dynamics module and animation.

*****

Thanks,
Nick
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