Thanks for the reply:  It appears, based on my experimentation, that
the MDGModifier has no real effect on MFnMesh.applyVertexColors():
When the colors are applied, they're applied *right then*, not via the
MDGModifier.doIt() method.  I find this questionable, like I'm missing
the sceret handshake or something...

I re-wrote the whole command to store the pre\post states and manually
deal with the undoing, and now it's quite happy (and makes no use of
MDGModifier now).  Live and learn.

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