Hi Justin,

thanks for the example man , this is so cool and when I try to run , I got
this

# Error: 'parent' is not a Qt property or a signal

# Traceback (most recent call last):

# File "<maya console>", line 9, in <module>

# File "<maya console>", line 14, in __init__

# AttributeError: 'parent' is not a Qt property or a signal #


any idea ?

On Mon, Nov 21, 2011 at 9:45 AM, Panupat Chongstitwattana <
[email protected]> wrote:

> Wow Justin. Thanks for showing us that example. It's great reference.
> Do you cover that in your cmiVFX tutorial too?
>
> Panupat C.
>
> On Mon, Nov 21, 2011 at 10:07 AM, Justin Israel <[email protected]>
> wrote:
> > Hah, ya I had a feeling.
> > Now that I am home, I was able to write out an example:
> > https://gist.github.com/1381489
> > Its more complicated because you have to use sip and the MQtUtil
> function to
> > translate between maya node paths, and QObjects/QWidgets
> > Here is what the script is doing:
> > 1. Create the layout in PyQt
> > 2. Unwrap it from python into a pointer using sip
> > 3. use the pointer to get the full maya node path
> > 4. set it as the UI parent
> > Then you create the model panel using the commands module
> > 1. Get a pointer to the underlying widget of the model panel
> > 2. wrap that into a python QObject using sip
> > 3. Add that new object into your layout.
> > I also added a repaint in the show() method for the QDialog because maya
> > likes to really lag in repainting its interface sometimes, so you wouldnt
> > see the camera redrawn until you interacted with it otherwise.
> > Let me know if any of that example is unclear. Maybe there is a better
> way
> > to do this, but this way works fine.
> > -- justin
> >
> >
> > On Nov 20, 2011, at 6:18 PM, 张宇 wrote:
> >
> > Thanks for your reply Justin, I am using pyqt not just the qtDesigner,
> how
> > to do that with pyqt?
> >
> > Http://zhangyu.me
> >
> > 在 2011-11-21,4:38,Justin Israel <[email protected]> 写道:
> >
> > Hey there,
> >
> > You didn't specify if you were actually using PyQt or not. I'm going to
> > assume you want to just use Qt Designer,
> >
> > and then be able to add your modelPanel to the window. There really isnt
> > much different from creating this purely in the maya ui commands.
> >
> > win = cmds.loadUI(f="windowTest.ui")
> >
> > cmds.setParent(win)
> >
> > cmds.paneLayout()
> >
> > m = cmds.modelPanel()
> >
> > cmds.modelPanel(m, e=True, cam="myCamera")
> >
> > cmds.showWindow( win )
> >
> > cmds.refresh(f=True)
> >
> > In my "windowTest.ui" file, I simply created a dialog with nothing in it.
> > And I have a camera in my scene called "myCamera"
> >
> > Sometimes the new maya ui kinda lags in refreshing itself, so you would
> have
> > to interact with the new dialog sometimes to
> >
> > get the camera to redraw.
> >
> > Are you trying to do this via PyQt? That would have a few more steps
> since
> > you need to translate between maya node paths and actual Qt widgets.
> >
> > -- justin
> >
> >
> >
> > On Nov 20, 2011, at 9:08 AM, 宇 wrote:
> >
> > I want to embed a maya's modelPanel to a Qt's Layout, but i don't know
> >
> > how?
> >
> > I just know you can create a window and layouts in QtDesigner and
> >
> > create the buttons or other controls with coding by PyQt.
> >
> > But if i want to create a modelPanel with my own camera embed to the
> >
> > widow created by qt, how?
> >
> > My english is not good, if you know what i mean, please give me an
> >
> > answer .
> >
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