I haven't run into this issue personally, but then again, I haven't been
dealing with large numbers of lights and connections. Under what
circumstances does it happen?
Nick


On Fri, Dec 2, 2011 at 9:37 PM, yury nedelin <[email protected]> wrote:

> We have experienced these problems all the time in the past so we start
> running light linker clean up scripts on file open. We are in 2012 now and
> we are still running the script.
> Yury
>
>
> On Fri, Dec 2, 2011 at 12:16 PM, 54N105 <[email protected]> wrote:
>
>> Hi Katisss,
>>
>> I use Maya 2012 but I am not familiar with this light linking issue.
>> However, I wanted to let you know that Autodesk has released Service
>> Pack 1 which includes the latest fixes. You can find it here:
>>
>>
>> http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17847744&linkID=9242259
>>
>> I haven't gone through them but the release notes might give you
>> information on the fixes.
>>
>> On Dec 1, 6:52 pm, katisss <[email protected]> wrote:
>> > hi,
>> > i was wondering if somebody is using maya 2012
>> > and has experience if the Ligth linker problems (lots of connections,
>> > scene slowdown) is still there? It is hard to reproduce so would be
>> > good to know.
>> >
>> > It creates lots of connections to light linker node (common with
>> > referenced scenes) and causes scene slowdown for opening and saving.
>> > Spreads when imported to other scenes.
>> > Anybody happes to  have an old "infected" scene  i can use to test
>> > they can send me or upload?
>> > Thanks
>>
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