For no particular reason, I'm trying to find out how joints,
ikHandles, LRA's, etc are rendered in the 3d viewport without the need
of shapes. I want to do the same, but for now I'm trying to just get
opengl to draw anything in the 3d viewport without writing my own
viewport, locator shape, or any plugin of any kind. Basically, I want
opengl to render something via the script editor (in python mode). I'm
guessing that it requires getting the device context ( HDC ) of the
viewport though pyWin32 and pyOpenGL and somehow inserting the gl draw
procedure into it, but how exactly is that process (safely) achieved
for Maya?

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