Hmpf, that is a bummer.
So the reason why I don't get an error when I execute in a mel console is
that it 'silently fails'?

Bah and I thought I found a neat shortcut for my custom presets. I'm making
something that let's you store animation/expressions  as well and so needs
to create/change nodes. Those commands would have been a simple and general
solution if it weren't for that problem :/

merry christmas! :)

On Fri, Dec 23, 2011 at 9:11 PM, Nicolas Combecave <[email protected]
> wrote:

> You seem to want to set your keyframes all in one pass directly on the
> animCurve, which seem to only be possible during file opening, di-uring io
> operations.
> http://forums.cgsociety.org/archive/index.php/t-898721.html
>
>
> 2011/12/23 Sebastian Schoellhammer <[email protected]>
>
>> No, sadly the only thing I get is "syntax error" and yes in this case
>> mel.eval would be by far the most convenient way.
>>
>>
>>
>> On Fri, Dec 23, 2011 at 1:52 PM, Justin Israel <[email protected]>wrote:
>>
>>> Are you able to post the specific error? Did it give you any more
>>> information that what you provided?
>>> Also, is there any reason you cant do it from python?
>>>
>>> On Dec 22, 2011, at 2:17 PM, Sebastian Schoellhammer wrote:
>>>
>>> Hello,
>>>
>>> I have a weird problem with mel.eval
>>>
>>> import maya.mel as mel
>>> mel.eval('setAttr -s 2 "polySphere2_subdivisionsAxis.ktv[0:1]" 1 18 5
>>> 18;')
>>> mel.eval('setAttr "polySphere2_subdivisionsAxis.i" 5;')
>>>
>>> The first one is giving me a syntax error, the second works fine.
>>> Both work when I copy the exact string into a mel console.
>>> Is there some funky character conversion going on?
>>>
>>> Hum, any hints are greatly appreciated!
>>>
>>> Thanks,
>>> Seb
>>>
>>>
>>>
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>>
>>
>>
>> --
>> Sebastian Schoellhammer
>>
>> Sr. Technical Artist
>> Square Enix LTD
>> www.square-enix.com
>>
>>
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-- 
Sebastian Schoellhammer

Sr. Technical Artist
Square Enix LTD
www.square-enix.com

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