No problem. Ya, look up "List Comprehension" if you want to see more about it 
too.
The speed increase will come with switching it over to API 

On Dec 26, 2011, at 4:33 PM, Panupat Chongstitwattana wrote:

> Justin,
> 
> thank you for your example. I never knew you can put a for loop right
> inside a list.
> 
> I was looking for a faster alternative because it's such a big set
> with up to a thousand geometries all imported into the scene. But for
> my purposes, a normal loop would do too.
> 
> The set was provided by another studio and it's seriously not cleaned
> up: tiny basic shapes with over 250k vertices kinda hidden inside
> other models for no reason.
> 
> 
> On Mon, Dec 26, 2011 at 11:33 PM, Justin Israel <[email protected]> 
> wrote:
>> As far as I know, maya's database doesn't index all geometry vertex counts
>> in a way that you can filter select on it. The API selection mechanism only
>> lets you select on name patterns and then filter on type. And the python
>> commands wrap around that to add more type filtering.
>> I believe your only option is to loop over all geometry and do a
>> polyEvaluate(v=True) on each one to test the vertex count, and then append
>> to a list. A list comprehension would be the same speed as a multi-line for
>> loop:
>> 
>> # list comp
>> matches = [geom for geom in cmds.ls(dag=True, g=True) if
>> cmds.polyEvaluate(geom, v=True) > 1000]
>> 
>> # same as normal loop
>> matches = []
>> for geom in cmds.ls(dag=True, g=True):
>>     if cmds.polyEvaluate(geom, v=True) > 1000:
>>         matches.append(geom)
>> 
>> This would also be slightly faster if you were to do it in the API because
>> of the selection iterator.
>> 
>> Is this something where you need extremely low latency searches for queries
>> happening constantly? Or were you just looking for a simpler way to do the
>> query? Because if you needed a solution faster than looping over every
>> single one, in the way thats similar to your SQL style query, you would need
>> to index all the geometry yourself by vertex count into a dictionary. And
>> then either manage it yourself each some geometry is modified or attach some
>> kind of scriptJob to keep updating it. But Im not sure if thats even your
>> goal. The SQL query just sorta made me think you needed fast queries that
>> are indexed.
>> 
>> 
>> On Dec 26, 2011, at 4:32 AM, Panupat wrote:
>> 
>> say I want to select geometries that have more than X amount of
>> vertices. Using some kind of logic like this
>> 
>> select geometry where vertex count > 10000
>> 
>> Is this doable? I can think of a way to cycle through all geometries
>> and check their vertices but wondering if there's a better way.
>> 
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