Actually let me clarify.. My app doesn't actually directly start using mayapy as the interp. It uses a normal python interpreter but it calls out to a command line only tool which DOES use mayapy to do standalone maya commands
http://download.autodesk.com/global/docs/maya2012/en_us/PyMel/standalone.html As far as I know, you can't actually run a pyqt app directly under maya standalone because I think the main thread blocks and doesn't process any events on your qt event loop... which kind of refers back to the whole pumpThread fix from pre maya 2010 days. Though I think its a pretty simple approach to just design your UI completely separate in PyQt anyways. If you wanted to get fancier in being able to call out to your maya standalone process and didn't want to incur load times each time you run the command, I bet you could do something fun like starting up the tool right away in a separate process and communicate with it via interprocess communication :-) On Dec 30, 2011, at 12:06 PM, Murphy Randle wrote: > Wow, That sounds really cool. > Thanks for the input Justin! > > Bummer that it doesn't work. > -Murphy > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe