Hmm... could work. Thanks for the suggestion. =) On Feb 10, 2012 10:43 AM, "Chad Vernon" <chadver...@gmail.com> wrote:
> You could use MRenderUtil::sampleShadingNetwork. Note that requires the > images to be loaded into a shading network first. > > Chad > > On Fri, Feb 10, 2012 at 10:38 AM, Paul Molodowitch <elron...@gmail.com>wrote: > >> Hi all - so, basically, what I'm looking for is something that will allow >> me to export / import image maps (ie, .iff files) onto per-vertex >> multi-attributes - ie, the sort of things that you can use the paint tools >> with. >> >> I know I can use >> >> artAttrCtx('myArtAttrCtx', exportfilesave='myPath') >> >> if I'm in a gui maya session, but I was looking for something that would >> be able to run in a non-gui maya instance (ie, mayabatch or mayapy). >> >> Does such a beast exist? >> >> - Paul >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe