Hmm... could work.  Thanks for the suggestion. =)
On Feb 10, 2012 10:43 AM, "Chad Vernon" <chadver...@gmail.com> wrote:

> You could use MRenderUtil::sampleShadingNetwork.  Note that requires the
> images to be loaded into a shading network first.
>
> Chad
>
> On Fri, Feb 10, 2012 at 10:38 AM, Paul Molodowitch <elron...@gmail.com>wrote:
>
>> Hi all - so, basically, what I'm looking for is something that will allow
>> me to export / import image maps (ie, .iff files) onto per-vertex
>> multi-attributes - ie, the sort of things that you can use the paint tools
>> with.
>>
>> I know I can use
>>
>> artAttrCtx('myArtAttrCtx', exportfilesave='myPath')
>>
>> if I'm in a gui maya session, but I was looking for something that would
>> be able to run in a non-gui maya instance (ie, mayabatch or mayapy).
>>
>> Does such a beast exist?
>>
>> - Paul
>>
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