The code I suggested earlier will work for software renders, and, for
anything that maya batch reports back to maya's script editor. Maya batch
does write to a log file which you could tail, and get your output from
there. I'm not sure where it lives on windows, but on OSX it lives in the
user home directory here:  ~/Library/Logs/Maya/mayaRender.log

Specifically on windows, if you have the output window showing this info,
its being populated by the subprocess of Maya Batch. So, really the logfile
is your best approach I think.



On Mon, Mar 5, 2012 at 4:04 PM, Chad Dombrova <[email protected]> wrote:

> if you're talking about the Output Window that comes with Maya on Windows,
> then that is stdout and stderr, which are two special files/streams that
> any application can write to.  On linux or osx, when you start an
> application you can pipe its output to a file or another application.  I
> don't know about windows, but i'm sure there is something similar.
>
> Typically renderers will allow you to specify a file for render logs.  If
> it's MR, then there is probably some magic, undocumented environment
> variable that does it.
>
> why is this forum so slow to update? I posted a topic on Friday and I
>> don't see it till Tuesday morning
>
>
> first time posters are moderated.  your moderator did not check his email
> over the weekend ;)  if this was not your first time posting, perhaps you
> used a different email address.
>
>
>> and then i replied to this a few hours ago and it doesn't appear....is it
>> just me?
>
>
> don't know about the delay in the reply, but in case it helps clear
> anything up, by default you won't receive your own responses by email.
>
>
> -chad
>
>
>
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