Seems like pymel's eval functionality isn't converting your bool True -> 1
Maybe try this: p.mel.generateChannelMenu(self.popup, 1) Or just use the standard mel module: import cmds.mel as mm mm.eval('generateChannelMenu("%s", 1)' % self.popup) On Tue, Apr 17, 2012 at 2:27 PM, Richard Kazuo <richard...@gmail.com> wrote: > Thanks for this nice piece of code! > > Strangely right-mouse clicks aren't working here... (Maya 2011 x64) > > # MelError: Error during execution of MEL script: > generateChannelMenu("MayaWindow|MainAttributeEditorLayout|formLayout37|AEmenuBarLayout|myHappyBox|popupMenu79",True); > > > # Line 1.116: Invalid use of Maya object "True". > > Anyone can confirm if you can right-click the new channelbox and open the > popup-menu? > > > > > 2012/4/11 Jo Jürgens <jojurg...@gmail.com> > >> Nathan Horne has several very useful posts about PyQt and Maya. You >> should read this: http://nathanhorne.com/?p=381 >> >> Using the code in that post, here's how to achieve what you want: >> >> import pymel.all as p >> >> class MayaSubWindow(QtGui.QMainWindow): >> def __init__(self, parent=getMayaWindow()): >> super(MayaSubWindow, self).__init__(parent) >> self.centralwidget = QtGui.QWidget(self) >> self.layout = QtGui.QVBoxLayout(self.centralwidget) >> >> self.box = p.channelBox('myHappyBox') >> >> # add the standard right click menu. Doesnt work too well - >> # most operations use the default channelBox no matter what >> self.popup = p.popupMenu() >> p.popupMenu(self.popup, e=True, postMenuCommand=lambda *x: >> p.mel.generateChannelMenu(self.popup, True)) >> qtObj = toQtObject(self.box) >> self.layout.addWidget(qtObj) >> self.setCentralWidget(self.centralwidget) >> >> >> myWindow = MayaSubWindow() >> myWindow.show() >> >> Use this if the code is garbled in this mail: >> http://pastebin.com/HhPcd23h >> >> >> >> On Thu, Apr 5, 2012 at 2:32 AM, dgovil <dhruvago...@gmail.com> wrote: >> >>> Hey guys, >>> I want to create a few PyQt UI's to keep all my animation tools in a >>> particular area and cut down on clutter. >>> I know this must be possible because I've seen a few GUI's pull it off >>> like this: http://www.martintomoya.com/Site/tools_info.html >>> >>> Specifically I would like to embed the channel box into a PyQt UI, and >>> I've read the way to do it is with scriptedPanels but I can't figure >>> out how to implement this in PyQT. >>> >>> http://download.autodesk.com/global/docs/maya2012/en_us/CommandsPython/scriptedPanel.html >>> >>> THe first problem is that according to the docs, this is pretty much a >>> MEL only function as far as I can tell. >>> The other is, I'd rather stick to Python if possible than MEL. >>> >>> I'm wide open to ideas. Much appreciated. >>> >>> -Dhruv >>> >>> -- >>> view archives: http://groups.google.com/group/python_inside_maya >>> change your subscription settings: >>> http://groups.google.com/group/python_inside_maya/subscribe >>> >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe