On Apr 26, 12:08 am, Chad Vernon <[email protected]> wrote:
> Long story short, implementing a rotate manipulator replacement is a big
> pain in the ass.  I don't think I ever got the outside yellow manipulator
> working.  There's a bunch of space conversions, matrix multiplies,
> orientation and rotate order compensations and just a bunch of stuff I'd
> never want to do again.  Moral of the story, unless you absolutely need it,
> don't bother.

OK, thanks for the confirmation. For what we're doing we pretty much
have to be controlling the rotation of some objects using something
that looks and acts like the Maya rotate manipulator. But given the
scale of what we're working on it's hard to see implementing a new
tool that completely replicates the rotate manipulator. I guess we may
look at seeing if we can do something hackish that involves using the
rotate tool to manipulate nulls, and callbacks, maybe, to try to sort
of replicate a custom manipulator. Makes me a bit uneasy, but it seems
like the only reasonable thing for us to do at this point, short of
just abandoning this idea.

Thanks again for the confirmation.

Best
T

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