Ya thats true. Its not like the 10 second come back rule, where you have a short window of time to snap someone back before its locked in.
On May 25, 2012, at 7:01 PM, Judah Baron <[email protected]> wrote: > Hey, there's no expiration date on being right. lol. > > > On Fri, May 25, 2012 at 12:29 PM, Justin Israel <[email protected]> > wrote: > I wonder if "haggi" figured this out already, 2 years later ;-) > > > On Fri, May 25, 2012 at 10:13 AM, Dillon B <[email protected]> wrote: > it = OpenMaya.MItDependencyNodes(OpenMaya.MFn.kShadingEngine) > sel = OpenMaya.MSelectionList() > > On Thursday, August 12, 2010 4:17:13 PM UTC-4, haggi wrote: > Fortunatly I can use ls(type = "shadingEngine") to list all shading > enginen nodes, but what is the Equivalent of this command in the > python maya api? MItDag() only gives me shapes and transforms. > > Any ideas? > > Thanks a lot. > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
