I think the best suggestion, without seeing your code examples, it what I mentioned before. Don't do things in the global scope. Its one thing to try out tests in the script editor. But when you actually write scripts, encapsulate your code in class or function structures.
Beyond that...we need to see something you are actually doing. On Fri, Jun 15, 2012 at 9:16 AM, jdob <dobson...@googlemail.com> wrote: > I don't understand your example - what do you mean by "the cmds option > under tooltip"? > > The script editor's python tabs are all talking to the same python > interpreter - there is only one per session. So if you import a module in > one tab, it will be there in all of the tabs. > > -jon > > > On Friday, June 15, 2012 7:39:07 AM UTC-7, Mat wrote: >> >> Okay I see, >> >> I think what I am wondering then is if there is a way to clear everything >> that was done, such as a global variable. Its not just one script thats >> doing it, but the best example I can give is when the tooltip is >> activated. Typing "cmd" does not give any options, but if I run "import >> maya.cmds as cmds", the even when I create a new python tab, "cmd" brings >> up the cmds option. I need to restart to get rid of the cmds option under >> tooltip. So the question is, how can restart the python environment >> without restarting Maya? >> >> Thanks >> >> m >> >> On Thu, Jun 14, 2012 at 2:42 PM, Justin Israel <justinisr...@gmail.com>wrote: >> >>> Maya runs python as a persistant environment. If your script is doing >>> things on a global level, then those would continue to live on. Also like >>> you said, if you are setting up other global callbacks like scriptJobs or >>> attaching to existing UI elements and not cleaning those up, they too would >>> be a persistant issue. >>> >>> But yea, we would need to see some more specific examples of what you >>> are doing and how you are doing it. Ideally your data structures should be >>> bound to instances of classes or die withe the scope of a function. If your >>> script fails, there shouldn't be anything persistant. Are you using global >>> variables in your script? >>> >>> >>> On Thu, Jun 14, 2012 at 9:17 AM, jdob <dobson...@googlemail.com> wrote: >>> >>>> Hi Mat- >>>> >>>> Tough to say what the problem is without more info. There should be no >>>> need to "clear Mayas memory of things that happened in the script editor" >>>> but maybe I'm misunderstanding what you're trying to do. Can you post a >>>> short example of your code? Also, can you turn on "Show Stack Trace" (in >>>> the script editor's Edit menu) and make it fail again? You should get some >>>> useful info if something is failing in python land. >>>> >>>> >>>> -- >>>> view archives: >>>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>> change your subscription settings: http://groups.google.com/** >>>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>> >>> >>> -- >>> view archives: >>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>> change your subscription settings: http://groups.google.com/** >>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>> >> >> -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe