Thanks guys Looks like Maya stores the edit list and filter looks it up. Using a function wrapper to track all node edits and add the data to them could work but it seem a bit heavy handed.
Yury On Fri, Jun 29, 2012 at 3:58 AM, cedric bazillou <[email protected]>wrote: > If you are interested by this function you could use the API to detect > when object are created( more precisely when they are added to the graph ) > and then add ( if the attribute is not here) a string attribute with the > creation time . On macaronikazoo you can find a piece a code to extend : > http://www.macaronikazoo.com/?p=730 > > Le vendredi 29 juin 2012 03:45:04 UTC+2, Justin Israel a écrit : > >> I don't see where they store the timestamps for nodes within the API, but >> looking at what the HyperShade is doing, it is running an lsThroughFilter() >> command. You could use this same approach, using the current selection: >> >> # first select some nodes >> >> # then create a pass through filter that basically does nothing >> objFilter = cmds.createNode("objectFilter"**) >> sorted_nodes = cmds.lsThroughFilter(**objFilter, na=True, sort="byTime", >> sl=True) >> >> >> >> On Jun 28, 2012, at 11:26 AM, ynedelin wrote: >> >> hey Guys >> >> I just noticed that in Hypershade i can sort nodes by time.... >> >> Does that mean Maya stores the creation time stamp per node somewhere? >> >> That would be useful. >> >> yury >> >> -- >> view archives: >> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >> change your subscription settings: http://groups.google.com/** >> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >> >> >> -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
