Nevermind. I read it wrong. Its still a local var. Carry on. 
But there is the loose dprint call on 124



On Jul 11, 2012, at 3:43 PM, Justin Israel <[email protected]> wrote:

> You forgot to rename the _dev_ to _d_ in your debug function. That will 
> probably crash. Also there is a loose debug print statement in line 124 that 
> will be executed as an import side-effect. 
> 
> 
> 
> On Jul 11, 2012, at 3:07 PM, Jonas Avrin <[email protected]> wrote:
> 
>> I posted reply to author but I can't see it so here is the link to the 
>> working script if anyone at all is interested:
>> 
>> http://pastebin.com/T3iuf2gn
>> 
>> On Wednesday, July 11, 2012 5:21:52 PM UTC-4, Justin Israel wrote:
>> That env dictionary wasn't really a significant memory overhead as it was 
>> pretty small in terms of data. It just takes a lot of time to perform the 
>> mel.eval() for every single one. If you really needed that complete data 
>> structure, I would recommend that you cache it once, and then returned the 
>> cached version on subsequent calls. That way you are reusing the original 
>> dictionary each time. 
>> 
>> The del() command is good if you really do need to free a large persistant 
>> data structure (not one that will get cleaned up in garbage collection).
>> 
>> Yea I am not hugely picky about naming as long as they are descriptive and 
>> you can easily read the intent of each line. But it does get confusing when 
>> people use the builtin names, such as how yours still shadows the 'range' 
>> function.
>> 
>> Also, in your debug print command, you don't really have to pass the _d_ 
>> flag each time since you made it a global. You could just debug('foo'), and 
>> have debug just look at the _d_ global. While you say you are nitpicky about 
>> names, I get nitpicky about stuff like that, hah.
>> 
>> 
>> 
>> On Wed, Jul 11, 2012 at 2:11 PM, Jonas Avrin <[email protected]> wrote:
>> Awesome, I had a feeling that was a possible slowdown, just hadn't gotten 
>> around to testing it.   It was distracting how it seemed to get slower and 
>> slower each time I ran it, got a little frustrating but I continued beefing 
>> up error handling and practicing better var naming --btw i'm so nitpicky 
>> about naming!!  Hypothetically, if I do have a heavy data container that is 
>> more useful in a script, what do I use to decrease memory overhead?  del() 
>> for example?  Thanks for responding, I will make those changes which should 
>> work great and repost just in case someone wants it.  
>> 
>> On Wednesday, July 11, 2012 3:55:20 PM UTC-4, Justin Israel wrote:
>> The reason its taking so long to update the graph editor is because every 
>> single time your trigger the frameSelected(), it calls that extremely heavy 
>> melGlobalsDict() operation. The funny thing is that ultimately you only need 
>> one global variable in your highlightedRange()
>> 
>> I would make this following change: http://pastebin.com/USMPv0U2
>> 
>> Get rid of the whole massive env dump and just use this in your 
>> highlightedRange():
>>     time_ctrl = mm.eval('$tmp_ = $gPlayBackSlider')
>> 
>> I also had to make this change at the end of your fitGraph, because it 
>> wasn't finding the view:
>>     mc.animView(graphEd, startTime=zmin, endTime=zmax)
>> 
>> But now it runs fast with only a single global var lookup.
>> 
>> 
>> 
>> On Wed, Jul 11, 2012 at 11:24 AM, Jonas Avrin <[email protected]> wrote:
>> 
>> New version:
>> http://pastebin.com/ASEqfXFM
>> 
>> Has renaming of vars implemented.
>> 
>> 
>> On Wednesday, July 11, 2012 2:00:51 PM UTC-4, Jonas Avrin wrote:
>> Ha, I know, I got creative today with the ascii ;)
>> 
>> Well, it's slow during the graph editor update process.  I will change the 
>> vars to not use built in names.  It's just that they are simpler, but I know 
>> I really shouldn't be using them.
>> 
>> On Wednesday, July 11, 2012 1:44:39 PM UTC-4, Justin Israel wrote:
>> I think your ascii art is slowing the script down... j/k
>> At first glance, this script doesn't appear to be doing much heavy work as 
>> it is. What specific area is not performing well for you?
>> 
>> As a side note, sometimes its hard to follow the code when you regularly 
>> shadow python built-ins as local variable names. Such as range, min, max... 
>> I will be thinking "How is is using range like this...oh wait...its just a 
>> list." Thats unrelated information though :-)
>> 
>> 
>> On Wed, Jul 11, 2012 at 10:16 AM, Jonas Avrin <[email protected]> wrote:
>> http://pastebin.com/mF77f95a
>> 
>> I have this script that acts like maya's autoFit function where it fits 
>> curves automatically in the graph editor except this respects a frame range 
>> argument and built in controls to turn on and off by the user.  Any ideas on 
>> how to make this faster?
>> 
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