I'm trying to wrap my head around this OpenAssembler thing. Its a GUI that
helps you generate application code by wiring together "code objects" and
"ui object"? Thats what I gather from the blog. Though the source code
doesn't seem to have been updated since July 2010. Wonder what kind of
stuff it can do still. Would be cool if there were some Nuke/Maya/Houdini
specific examples on that blog about what it produces.

Tim's app its pretty goal specific, in that it gives you a nodal approach
to building a particle system in maya, where the actions directly map to
maya operations.


On Wed, Aug 1, 2012 at 5:36 PM, Jeremie Passerin <[email protected]>wrote:

> Nice, I'd like to look at Nodal ui when I have time
> I also found this one that looks cool too :
>
> http://openassembler.wordpress.com/
>
> With yours that makes two to start playing with
>
>
>
> On 1 August 2012 17:33, Tim Withers <[email protected]> wrote:
>
>> Yep first one! But Justin helped a TON!  Thanks :-)
>>
>>
>> On Wednesday, August 1, 2012 5:28:23 PM UTC-7, Jeremie Passerin wrote:
>>
>>> Thanks for sharing that look nice !
>>>
>>> So really ? very first UI is PyQt and you do a nodal ui ? that's pretty
>>> awesome !
>>>
>>>
>>>
>>> On 1 August 2012 15:38, Tim Withers wrote:
>>>
>>>> Hello!  I made a post here with a video a few months back about the
>>>> Node Based Interface that I had developed for Maya 2011.  I got a bunch of
>>>> requests to release the source code...so I DID!  Here's the video for
>>>> anyone interested in seeing what it does.
>>>>
>>>> https://vimeo.com/40380911
>>>>
>>>> And here's the source code.
>>>>
>>>> https://github.com/drumboy354/**MayaNodeInterface<https://github.com/drumboy354/MayaNodeInterface>
>>>>
>>>> Enjoy!
>>>>
>>>> - tim
>>>>
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