I think the thing that was killing me was that I wasn't doing a secondary
check to make sure that if the docked window wasn't totally obscured or
hidden. I'll try this tomorrow morning.

Thanks for the help!

geoff
On Aug 23, 2012 7:27 PM, "Justin Israel" <[email protected]> wrote:

> Just pass it any callable:
>
> win = CustomDialog()
> # has a win.customMethod()
>
> dock = mc.dockControl(
>     dockName, a="right", aa=["left", "right"],
>     con=str(WINDOW.objectName()), l=name, w=350,
>     vcc=win.customMethod )
>
>
> Because Maya's callbacks tend to send along pointless empty arguments, and
> it might affect your ability to connect directly to PyQt methods that don't
> expect those args, you could use a lambda to swallow them up:
>
> dock = mc.dockControl(
>     dockName, a="right", aa=["left", "right"],
>     con=str(WINDOW.objectName()), l=name, w=350,
>     vcc=lambda *x: win.close() )
>
>
>
> On Thu, Aug 23, 2012 at 6:10 PM, Geoff Harvey <[email protected]> wrote:
>
>> Hiya!
>>
>> Long time listener, first time caller!
>>
>> I've managed to create a PyQt window that I can dock (using
>> maya.cmds.dockControl) in the Maya main window.
>>
>> The PyQt window has a "close" button that does the appropriate cleanup,
>> but I can't seem to connect the little "x" on the corner of the dockControl
>> with the same cleanup methods.
>>
>> I figured I'd be able to do something with the vcc (visibleChangeCommand)
>> when creating the dockControl:
>>
>> import maya.cmds as mc
>>
>> ## WINDOW contains the PyQt GUI object ...
>> dock = mc.dockControl(
>>     dockName, a="right", aa=["left", "right"],
>>     con=str(WINDOW.objectName()), l=name, w=350,
>>     vcc=SOME_COMMAND_HERE)
>>
>> However ... I can't get that to work.
>>
>> If I put something like "print 'wowsers' into the vcc it works, but
>> that's about as far as I can get.
>>
>> Ideas?
>>
>> Also, if this is too obscure I'll try paring down my code to a more
>> reasonable example.
>>
>> Thanks in advance,
>>
>> geoff
>>
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