Hi all,

I'm making an kObjectSet node (think along the lines of an instancer), 
everything works almost perfectly...

The problem:

My node has NO outputs, because the objects to be effected are all members 
of its set, so how do I trigger a node calculation to make my node do, 
well, anything? I really don't want to have to hook up all the 
rot/trans/scale plugs in an output array because that negates the whole 
point of doing this as a set node... There must be a way! :)

Currently I have a dummy output attribute that fools the node into 
calculating but this is a ridiculous solution.

Any advice would be very welcome :)
Thanks,
Ian

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