You can evaluate WingIDE pro for a month which has remote debugging option.
If you work at it, you can get Eclipse/Pydev to remote debug to Maya. It's been awhile since I've got it working. I have a post on it here: http://www.jason-parks.com/artoftech/?p=41 But that was year's ago and may take some finagling to get it to work. -jason On Friday, September 21, 2012 6:04:38 AM UTC-7, DayDreamer wrote: > > *"PyMEL is doing underneath the hood"* > this what I am interested in*. > > *As you only said, Wing in not free*. > *Does evaluation pack has the real-time debugging option?* > * > On Thursday, September 20, 2012 12:59:06 AM UTC+5:30, DayDreamer wrote: >> >> Hi, I was just going around on pymel structure. I have a query regarding >> it. >> >> when I do, >> >> # instantiate a maya node >> pNode = nt.Transform('null1') >> >> # use it >> print pNode.name() >> >> How pNode(instance) stores(or know) that its attached to maya node(null1) >> . Does its stores the maya node name in __melnode__ and calls this variable >> and uses it ? >> >> Thanks >> >> Day Dreamer >> > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
