You can evaluate WingIDE pro for a month which has remote debugging option.

If you work at it, you can get Eclipse/Pydev to remote debug to Maya. It's 
been awhile since I've got it working. I have a post on it here:
http://www.jason-parks.com/artoftech/?p=41

But that was year's ago and may take some finagling to get it to work.

-jason

On Friday, September 21, 2012 6:04:38 AM UTC-7, DayDreamer wrote:
>
> *"PyMEL is doing underneath the hood"*
> this what I am interested in*.
>
> *As you only said, Wing in not free*.
> *Does evaluation pack has the real-time debugging option?*
> *
> On Thursday, September 20, 2012 12:59:06 AM UTC+5:30, DayDreamer wrote:
>>
>> Hi,  I was just going around on pymel structure. I have a query regarding 
>> it.
>>
>> when I do,
>>
>> # instantiate a maya node
>> pNode = nt.Transform('null1')
>>
>> # use it
>> print pNode.name()
>>
>> How pNode(instance) stores(or know) that its attached to maya node(null1) 
>> . Does its stores the maya node name in __melnode__ and calls this variable 
>> and uses it ?
>>
>> Thanks
>>
>> Day Dreamer
>>
>

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