Hi all, I am trying to rotate an object around world zero regardless of where the object itself is, this is the code I have, it rotates the point around it's centre, I'm clearly doing something wrong when it comes to setting the rotate pivot to world zero...
Just create a cube in an empty scene, and run the code below. Any glaring errors? node = 'pCube1' selList = om.MSelectionList() selList.add(node) mDagPath = om.MDagPath() selList.getDagPath(0, mDagPath) transformFunc = om.MFnTransform(mDagPath) #node as transform function mTransformMtx = transformFunc.transformation() tm = om.MTransformationMatrix(mTransformMtx) #now we have a transformation matrix worldZero = om.MVector(0,0,0) #place to move the rotate pivot tm.setRotatePivot( worldZero, om.MSpace.kWorld, 0 ) #move the rotate pivot to worldZero quat = om.MQuaternion() #create a quaternion rotateValue = 60 #how far to rotate newTheta = math.radians( rotateValue ) #in radians quat.setToXAxis( newTheta ) #set rotation in the quaternion tm.addRotationQuaternion( quat.x, quat.y, quat.z, quat.w, om.MSpace.kTransform ) #add to the transformation matrix transformFunc.setRotation(quat) #set it Cheers! Ian -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
