DL_createSurfaceShader should return the name of the node, right?

I haven't tested this but:

def createSurfaceShader():
    mel.eval('$selected_geo = `ls -sl`')
    mel.eval('$selected_geo_shape = `listRelatives -children -shapes 
$selected_geo[0]`')
    surface = mm.eval('$uber_surface = DL_createSurfaceShader("uber_surface", 
0)')
    mel.eval('DL_setObjectAttrib($uber_surface), "surface", 
$selected_geo_shape)')
    return surface



On Oct 17, 2012, at 9:04 PM, Berg Jones wrote:

> DL_createSurfaceShader

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