Try listing connections to the shape, not the transform. http://pastebin.com/TjjW3ze9
On Wednesday, October 24, 2012 12:07:19 PM UTC-7, Berg Jones wrote: > > Hmmm perhaps I havent been clear enough: > > > - I have a 1,000+ line renderman rsl surface shader as well as a > separate uber shader for lights > - The system provides interactive relighting of a scene (without > exporting to a compositor) depending on attributes changed as rasterizing > and shading are broken up into two stages. > - I can only check against one uber surface shader as opposed to > multiple smaller shaders. Each object is assigned a separate uber surface > shader > - I need to find out what geo is connected to what shader. > > > This returns none > > import maya.cmds as cmds > > objNames = cmds.ls(sl=1) > > for i in objNames: > > print i > > connectedToObj = cmds.listConnections(i) > > print connectedToObj > > pSphere3 > > None > > > > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
