Totally agree. Its way better, and I always wanted it to be more pythonic.
I didn't see it as criticism as all.
Was just pointing out to san, the reason I chose to show API 1.0 example,
is all.


On Thu, Oct 25, 2012 at 10:22 AM, Paul Molodowitch <[email protected]>wrote:

> On Thu, Oct 25, 2012 at 9:40 AM, Justin Israel <[email protected]>wrote:
>
>> I wanted to use the API 1.0 to make sure it was fully compatible to
>> people who were still on Maya 2011. Some studios don't upgrade to the new
>> releases right away. But I figured it's good to learn the API 1.0 now, and
>> then just get excited when they make it easier in 2.0.
>> Plus, they don't have every single class ported to API 2.0 (last I
>> checked), and you can't mix objects between the API's
>>
>
> All good points... wasn't meaning to criticize your choice of
> using/teaching 1.0... just wanted to show my appreciation for the hard work
> Chris + Dean put into the 2.0 api. =)
>
> - Paul
>
>
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