nope, scratch that, it still triggers an errror with the selectivepreload option enabled if it can't find the scene. what a silly design.
sorry. On Sat, Oct 27, 2012 at 8:27 AM, Matt Estela <[email protected]> wrote: > Re the mb issue, we have a command line mb2ma utility at work for this > sort of thing. The RnD folk implied it was a trivial tool to implement, > but I have no idea if that was done using the API, or derived from the > MayaMan code at Animal Logic. I can ask. > > Re the core issue, I know I've used an option on the file->load dialog to > enable a selective reference load GUI. Not in front of maya right now, but > I'm sure I've used this to fix the problem you describe. Ie, load the > scene, tell it to load NO references, then try and fix the refrrence within > maya, or at the very least save a .ma that can be hacked. > > Unfortunately it sounds suspiciously like the loadreferencedepth call you > mentioned, which implies it might not be able to be controlled via code. > Will take a look when I can. > > > On Saturday, October 27, 2012, Paul Molodowitch wrote: > >> I've had success find/replacing reference names in the ascii text files, >>> but haven't tried to fix this through Maya itself. >>> >> >> Unfortunate, in our particular case, the scenes are saved as an binary >> .mb. I COULD still try to do string replacement searching in the binary >> file, but I highly this likely be a bad idea: who knows if/where it would >> have stored memory offsets, table sizes, boundary-padding, etc that would >> have to be adjusted.. >> >> - Paul >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
