nope, scratch that, it still triggers an errror with the selectivepreload
option enabled if it can't find the scene. what a silly design.

sorry.



On Sat, Oct 27, 2012 at 8:27 AM, Matt Estela <[email protected]> wrote:

> Re the mb issue, we have a command line mb2ma utility at work for this
> sort  of thing. The RnD folk implied it was a trivial tool to implement,
> but I have no idea if that was done using the API, or derived from the
> MayaMan code at Animal Logic. I can ask.
>
> Re the core issue, I know I've used an option on the file->load dialog to
> enable a selective reference load GUI. Not in front of maya right now, but
> I'm sure I've used this to fix the problem you describe. Ie, load the
> scene, tell it to load NO references, then try and fix the refrrence within
> maya, or at the very least save a .ma that can be hacked.
>
> Unfortunately it sounds suspiciously like the loadreferencedepth call you
> mentioned, which implies it might not be able to be controlled via code.
> Will take a look when I can.
>
>
> On Saturday, October 27, 2012, Paul Molodowitch wrote:
>
>> I've had success find/replacing reference names in the ascii text files,
>>> but haven't tried to fix this through Maya itself.
>>>
>>
>> Unfortunate, in our particular case, the scenes are saved as an binary
>> .mb.  I COULD still try to do string replacement searching in the binary
>> file, but I highly this likely be a bad idea: who knows if/where it would
>> have stored memory offsets, table sizes, boundary-padding, etc that would
>> have to be adjusted..
>>
>> - Paul
>>
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