Ah!
Bummer.
I didn't know we could pull such a list of types.
Thanks for the info.
On Friday, December 7, 2012 2:14:17 AM UTC+2, Justin Israel wrote:
>
> Unfortunately, not every single widget in Qt has a Maya equivalent during
> the loadUI operation.
>>
>> Some Qt classes have equivalents in Maya. If a widget's class is
>> recognized, the Maya-equivelent will be created instead.
>
>
> If you run this command, it will show you what Maya will recognize:
> cmds.loadUI(listTypes =True)
>
> The QTabWidget, not being in that list, simply comes across as a generic
> control:
> cmds.objectTypeUI("tablayoutwidget|tabWidget")
> # Result: control #
>
> This means really all you can do with it from the Maya UI commands is use
> the cmds.control()
> It would require that you use Qt/PyQt to get all of the QTabWidget
> functionality exposed to you.
> ... as far as I know.
>
> -- justin
>
>
>
> On Thu, Dec 6, 2012 at 3:57 PM, Cosku Ozdemir
> <[email protected]<javascript:>
> > wrote:
>
>> Hi there,
>>
>> I'm creating a UI in Qt Designer:
>> http://dl.dropbox.com/u/6445129/tablayout.ui
>>
>> And then loading it into Maya like so:
>> http://pastebin.com/hFRGyf9c
>>
>> How can I switch tabs (through python) after the UI is loaded?
>>
>> Thanks!
>>
>> -c
>>
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>
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