That suggestion was just saying you have the option of writing to disk instead of stdout, but I supposed that could just be a redirect instead of something your script does. The idea being that your readMayaFile would not just be a custom script used only for your GUI, but rather a general purpose utilty script for dumping out various information from a maya file in a format that can be used in another program.
And I see the image formats defined here: <maya install location>/scripts/others/createImageFormats.mel On Dec 9, 2012, at 7:55 AM, šãñ wrote: > yes I have done the first option and it works like charm... i fetched all > render globals to my PyQt4 app except the imageFormat (i.e. jpg,iff,png bla > bla) I dont know which mel file in the scripts folder of maya directory they > all are otherwise i could have parsed and pulled it in my app. i dont know if > its doable.. > > well for the 2nd and 3rd options do you mean it will be picked to disk or > make json file of data returned by readMayaFile.getCams() ? > > > On Sun, Dec 9, 2012 at 9:16 PM, Justin Israel <[email protected]> wrote: > Oh good. Glad my last reply was actually helpful to your goal. > That is definitely the best route, I think, out of your options.. to just run > your readMayaFile.py script directly with parameters, and get back results. > Maybe like this: > > mayapy readMayaFile.py --cameras </path/to/scene.ma> > > You could even make it more generic as a utility and have different options > as the return type: > > mayapy readMayaFile.py --cameras --pickle </path/to/scene.ma> > mayapy readMayaFile.py --cameras --json -o out.json </path/to/scene.ma> > > Then what you have is a general scene file parser. > > > > On Dec 7, 2012, at 6:25 AM, san wrote: > >> as a part of my learning PyQt4 I started making a gui(see attachment) where >> I implement all the examples I learn from video tuts or book I am referring, >> >> however I count figure out how should I implement the method to show text >> message on the status bar when user hover mouse over a widget[link to >> pastebin ] >> >> and secondly I dont understand how come this method to select Directory is >> not working? >> >> def showDirDialog(self): >> directory=os.path.expanduser('~') >> dirPath=QtGui.QFileDialog(self,"Select Render Directory",directory) >> dirPath.setFileMode(QtGui.QFileDialog.DirectoryOnly) >> >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe > > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > > > > > > -- > > > > > > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected].
