Hi everyone, I have recently joined the group and I am thoroughly enjoying the discussions, really useful and informative indeed for people new to Maya like myself.
My question is related to the process of creating a custom rigid body node to work within Maya. I want to practice and develop my physics programming skills so I decided to take on this task. I have experience with the C++ API but not so much with the Python one other than internal UI things, therefore I decided to use Python to tackle this task as I believe it will be faster to create some sort of a prototype. Would anyone with any insight in this area be able to give me a breakdown of how to approach this task? More specifically: 1. What kind of node would a rigid body need to be? I am aware that you can have a deformer node for example, will a rigid body be based on that on something else? 2. I noticed that Maya uses the concept of fields for adding physics such as gravity etc, do I need to develop a custom field somehow to work along the rigid body node? 3. Any examples out there that I can have a look and gain some more knowledge from? 4. How do I go about testing physics code within Maya? For example my primary goal would be to have a sphere, or a mesh be affected by gravity then add collision and more attributes like friction, velocity etc. Just to clarify, I am mostly after on how to tackle this in terms of Maya and not the actual physics code. Thanks for all your help and time in advance, Iraklis -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected].
