Hi everyone,

I have recently joined the group and I am thoroughly enjoying the discussions, 
really useful and informative indeed for people new to Maya like myself. 

My question is related to the process of creating a custom rigid body node to 
work within Maya. I want to practice and develop my physics programming skills 
so I decided to take on this task. I have experience with the C++ API but not 
so much with the Python one other than internal UI things, therefore I decided 
to use Python to tackle this task as I believe it will be faster to create some 
sort of a prototype. 

Would anyone with any insight in this area be able to give me a breakdown of 
how to approach this task?

More specifically:

1. What kind of node would a rigid body need to be? I am aware that you can 
have a deformer node for example, will a rigid body be based on that on 
something else?

2. I noticed that Maya uses the concept of fields for adding physics such as 
gravity etc, do I need to develop a custom field somehow to work along the 
rigid body node?

3. Any examples out there that I can have a look and gain some more knowledge 
from?

4. How do I go about testing physics code within Maya?

For example my primary goal would be to have a sphere, or a mesh be affected by 
gravity then add collision and more attributes like friction, velocity etc.

Just to clarify, I am mostly after on how to tackle this in terms of Maya and 
not the actual physics code. 

Thanks for all your help and time in advance,

Iraklis 

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