I could be wrong, but I don't think the Qt Designer -> Maya command
bindings are that robust. For the widgets that Maya can translate to native
UI, you can use the dynamic properties with +<command> and the command
string as the value.
There does not seem to be any support for QActions (of a menu), and if the
QMenu works at all, you could only use the command that gets called when
the menu is about to be shown. This means you would have to do the work of
looking up that menu, iterating through the actions, and making the
connections.
So all in all, it's more trouble than it is worth. If you are already using
PyQt, I recommend not using the designer for anything at all beyond
layouts, and eventually, just ditching designing altogether and setting up
your UI in code. It makes the process much easier and gives you the most
control.



On Wed, Dec 26, 2012 at 8:06 AM, Rishis3D <[email protected]> wrote:

> Hi
>
> i have created a ui file form qt Designer , and i want to connect a
> command to that menu items form file menu.. i know can convert tat ui into
> python and using QtCore.SIGNAL('triggered()') to assign a command.. but
> some reason i want to do tat in an ui file
>
> thanks
>
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