You are replacing every connection with a new one each time so you never save the previous ones:
self.clientConnection = self.tcpServer.nextPendingConnection() What you probably want is some data structure to keep them all together: client = self.tcpServer.nextPendingConnection() self.clientList.append(client) On Thursday, December 27, 2012, PBLNRAO Kiran wrote: > I am trying to implement a TCP messaging system in maya. > > Here is my code. Its currently external to maya. > http://pastebin.com/0GpuQhkG > > In this i am able to send message to target system by entering system name > in bottom most line edit. last but one is for message to send. > > When a client receives message a message box will be popped. > > Some times its working and some times its not working. > > I made this modules to send message to multiple systems by entering > systems in systems box separating them with comma (,) > > Here The major issue is, if i have more that 1 system in the systems list, > i am able to send message only for the last person but not for the > remaining. If i type only 1 system then everything is fine. > > Can any one help me how can i solve this issue. > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To post to this group, send email to > [email protected]<javascript:;> > . > To unsubscribe from this group, send email to > [email protected] <javascript:;>. > > > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected].
