This question is very loosely related to Maya, which is why I posted it on the 
The Area - FBX SDK forum instead of here, but I wanted to check if anyone has 
had some experience with it?

http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/cant-seem-to-grasp-how-to-properly-convert-rotations-on-a-camera

It involves the python FBX SDK bindings, and pulling rotation animation that 
matches what a Maya import would show. 



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