This question is very loosely related to Maya, which is why I posted it on the The Area - FBX SDK forum instead of here, but I wanted to check if anyone has had some experience with it?
http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/cant-seem-to-grasp-how-to-properly-convert-rotations-on-a-camera It involves the python FBX SDK bindings, and pulling rotation animation that matches what a Maya import would show. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected].
