Thanks for the replies.

@ Justin:
The paths in my Maya.env use backslashes (see below). I don't know why Maya 
prints the results of getenv() with forward slashes...

Results of Jesse's suggestions/question:

Path: 
D:/PFarm/_Software_stuff/Maya/Python/Justin_Python4MayaVol2/Project_Files/Code/Plugins
Exists: True
Files: 0
--------------------------------------------------------------------------------
Path: C:/Users/Mitch/Documents/maya/plug-ins
Exists: True
Files: 2
--------------------------------------------------------------------------------
Path: 
Exists: False
Files: 0
--------------------------------------------------------------------------------

Note that if I add a .mll file to 'D:/Pfarm.../Code/Plugins', then the number 
of files found = 1, but it still doesn't show up in the Plug-in Manager

C:\Users\Mitch\Documents\maya\plug-ins>dir
bluepencil.lic
BluePencil.mll
charcoal.lic
CharcoalEditor.mll
shakeNode.py
SimpleCommand.py


D:\PFarm\_Software_stuff\Maya\Python\Justin_Python4MayaVol2\Project_Files\Code\Plugins>dir
python - File folder
mel - File folder
shakeNode.py
SimpleCommand.py

# I also added a folder to C:\Users\Mitch\Documents\maya\plug-ins, but it still 
worked properly

Maya.env:
MAYA_SCRIPT_PATH = 
C:\Users\Mitch\Documents\maya\myScripts;C:\Users\Mitch\Documents\maya\pixlScripts;D:\PFarm\_Software_stuff\Maya\Python\Justin_Python4MayaVol2\Project_Files\Code\Plugins\mel;
PYTHONPATH 
=C:\Users\Mitch\Documents\maya\myScripts;C:\Users\Mitch\Documents\maya\pixlScripts;D:\PFarm\_Software_stuff\Maya\Python\Justin_Python4MayaVol2\Project_Files\Code\Plugins;
MAYA_PLUGIN_PATH 
=D:\PFarm\_Software_stuff\Maya\Python\Justin_Python4MayaVol2\Project_Files\Code\Plugins;C:\Users\Mitch\Documents\maya\plug-ins;
XBMLANGPATH = C:\Users\Mitch\Documents\maya\icons;
MAYA_SHADER_LIBRARY_PATH = D:\3D\Assets\MentalRayShaders;
MI_LIBRARY_PATH = $MAYA_APP_DIR/2013-x64/iray;
PATH = $MI_LIBRARY_PATH;$PATH;

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